File:1984 12 BYTE 09-13 Communications.pdf

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Revision as of 02:57, 3 July 2018 by Katreagan82 (talk | contribs) (Williams, Gregg; Moore, Rob (December 1984). "The Apple Story / Part 1: Early History". BYTE (interview). pp. A67. Retrieved 23 October 2013. Page 463 - 467: During this interview Steve Wozniak which is conducted by Gregg Williams and Rob Moore, Wozni...)
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1984_12_BYTE_09-13_Communications.pdf(file size: 7.53 MB, MIME type: application/pdf)

Williams, Gregg; Moore, Rob (December 1984). "The Apple Story / Part 1: Early History". BYTE (interview). pp. A67. Retrieved 23 October 2013.

Page 463 - 467: During this interview Steve Wozniak which is conducted by Gregg Williams and Rob Moore, Wozniak expressed how important BASIC was. Steve Wozniak, like the other geniuses who laid the roads for personal computers, had his beginnings in BASIC. During the interview, he stated:

"Basically, all the game features were put in just so I could show off the game I was familiar with-Breakout-at the Homebrew Computer Club. It was the most satisfying day of my life when I went down there. I got a couple of high school kids to help me set it up, and I demonstrated Breakout-totally written in BASIC. It seemed like a huge step to me. After designing hardware arcade games, I knew that being able to program them in BASIC was going to change the world. All of that stuff is the essence of the Apple II."

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current02:57, 3 July 2018 (7.53 MB)Katreagan82 (talk | contribs)Williams, Gregg; Moore, Rob (December 1984). "The Apple Story / Part 1: Early History". BYTE (interview). pp. A67. Retrieved 23 October 2013. Page 463 - 467: During this interview Steve Wozniak which is conducted by Gregg Williams and Rob Moore, Wozni...

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